module Canvas exposing (..)
import Mouse
gameMargin : Float
gameMargin = 41
gameHeight : number
gameHeight = 700
gameWidth : number
gameWidth = 700
totalStars : Int
totalStars = 50
getLocalPosition : Mouse.Position -> (Float, Float)
getLocalPosition { x, y } =
(toFloat x - gameMargin, toFloat y - gameMargin)
absoluteToCanvas : (Float, Float) -> (Float, Float)
absoluteToCanvas (x, y) =
(x - (gameWidth / 2), (gameHeight / 2) - y)